non-magical weapon
Druid
Adds +4 to AC and grants 1 point of Poison-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Target must succeed on a DC 12 Fortitude save or suffer a -2 penalty to its To Hit attempts for the duration of combat. The -2 To Hit penalty applies to all attacks the victim makes, not just ones directed at the caster of this spell.
This effect does not stack. Therefore, the bane effect is not augmented by multiple castings. The effect from this spell does not stack with the effect from a Cloak of Curses.
Adds +3 to AC to target willing ally or the caster
This effect lasts for the rest of the room, however the recipient of this effect is incapacitated the round after this scroll is cast while their skin becomes incredibly tough like the bark of a stout tree. The recipient benefits from the +3 AC bonus during the round of incapacitation.
Adds +1 To Hit on all attacks (melee, ranged, and spells cast from the character card which require an attack slide, but not scrolls) and adds +1 to Will saving throws vs. fear effects
Multiple castings of this scroll do not stack with each other. Furthermore, this scroll does not stack with the spell bless (cast from a character card.)
This scroll bestows its effects on the entire party,
Deals 8 damage as Shock to target. There is no saving throw to mitigate damage.









