Druid
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
This fine silvery powder reveals all invisible people, monsters, and items within a room. The use of this item requires a Standard Action.
After taking a Standard Action to sprinkle this dust on oneself, the user will not be attacked by monsters unless they perform an offensive* action. You can only use this dust on yourself.
After taking a Standard Action to sprinkle this dust on oneself, the user will not be attacked by monsters unless they perform an action. In order to remain undetected, the user may not attack, move, talk, cast spells, play bardsong, use a Special Power, or do pretty much anything other than stand still & breathe. You can only use this dust on yourself.
This item does not prevent the monster from affecting the wearer with an attack or effect that affects multiple targets.
After taking a Standard Action to sprinkle this dust on oneself, the user gains +2 to AC. You can only use this dust on yourself.
When incorporated into the casting of a healing spell (cast from the character card, not a scroll or magic item), this dust increases the amount healed by +3. This dust has no effect on spells which do not restore HP damage.
No more than 1 dust (regardless of name) may be used per spell.
The user of this dust may see one invisible creature. Only the user’s vision is affected. This dust does not reveal invisible objects.
As a Standard Action, the user reveals all Invisible Undead creatures to the entire party. This revelation lasts until the end of the room.









