Cleric
Once per game as an Instant Action, the player may use either one of their own unused Special Powers or one of their own unused Spells without marking it off their character card. The player chooses when to invoke this item’s power. This item’s ability may be used with anything listed in the Spells or Special Powers section on the character card, as long as that Power/Spell has a checkbox that has not already been marked off.
While in the Coaching Room, before the game begins, the player must pick which one of the following bonuses they want for their character:
- +5 to Fortitude saving throws
- +5 to Reflex saving throws
- +5 to Will saving throws
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives 1 additional Treasure Chip at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Gloves of the Raider does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Gloves of the Raider and ___ of Wonder can’t be equipped by the same character.
Adds +2 to max HP and +1 to Charisma (If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.)









