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Heals 3 HP of damage and removes 1 curse when consumed. Fey Bread may only be eaten once per room per player.
Eating Fey Bread does not prevent future curses.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -2 to Constitution (thus suffering -1 to Fortitude saving throws and -1 to max HP per character level)
Once activated, if attacking with a ranged weapon that fires ammunition, the player may use a second ammunition token each round. The second ammunition token must deal HP damage. This figurine’s effect lasts for the rest of the room. Only one attack slide is made and only one target can be hit unless the attack is already capable of damaging more than one target–e.g., Sling Bullet of Dividing or Arrow of Ricochet. (If attacking with two Arrows of Ricochet,
The owner of this item may re-roll any failed saving throw, but must take the result of the second roll.
The owner may heal 2 points of damage. May not be used to heal another person.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
This token is dedicated in fond memory of Chip Bowles. He was an amazing champion of True Dungeon, and his welcoming and generous spirit will be missed.
If this item has been equipped, if its user would be killed by Push damage, the owner’s hit points are set to 1 instead. (I.e., instead of the Push damage killing your character, you’re alive but with only 1 HP.) This item’s effect is only usable once per adventure.
It may be worth noting that this token’s power prevents you from dying from Push. It does not revive you after you die from fatal Push damage.
Once per game, the owner may negate up to 2 points of damage resulting from a failed Reflex save.
If the use of this item results in less than 2 points of damage being negated, the extra point is wasted. One cannot “bank” the negation point for later use.









