While in the Coaching Room, before the game begins, the character gains +4 to one Ability Score of the player’s choosing. This is a +4 bonus to the Ability Score itself, not +4 to that Ability Score Bonus. That Ability Score’s total bonus is going to increase by 2 as a result of this item. This choice cannot be altered once the character has left the Coaching Room.
Mystic Staff
Melee and Ranged attacks made by the wearer gain +2 To Hit. Has no effect on attacks that do not require an attack slide.
Adds +1 to all saving throws
Adds +2 To Hit to all ranged attacks (physical as well as spells cast from the character card which require an attack slide) and +2 Damage to all ranged attacks made with physical weapons.
These bracers grant a To Hit bonus to spells cast from the character card which require an attack slide, but not scrolls or magic with a missile-like effect.
These bracers do not grant a Damage bonus to any spell,
Ranged attacks made by the wearer gain +2 To Hit, and adds +1 to all saving throws
Adds +2 To Hit when attacking with a mystic staff. If the wearer is a wizard (either variety), the total To Hit bonus is +3.
Adds +3 to all saving throws for everyone in the party, adds +2 to the wearer’s AC, grants the wearer the permanent ability to fly at will (see below), and functions as a permanent bless effect (+1 To Hit and +1 to saving throws vs. fear effects for everyone in the party.)
Fly: Allows Gearon to fly any distance. No check for success is required. Gearon is restricted to carrying only the equipment on his person.









