While wielding a 2-handed weapon, Melee attacks made by the wearer deal +2 Damage.
Standard Pack
Equipping these enchanted arm guards allows the wearer to use slashing weapons (e.g., axe or sword) while the character is underwater. They have no effect above water.
Equipping these enchanted arm guards allows the wearer to use blunt weapons (e.g., hammer or mace) while the character is underwater. They have no effect above water.
non-magical weapon
Note: There are two different tokens called Brawler’s Mug. This one is Common and the other is Rare. The Rare Brawler’s Mug is not a weapon and can only be held in the offhand.
Holding this mug in the offhand while attacking with a 1-handed melee weapon grants the wielder an additional +2 Damage.
Note: There are two different tokens called Brawler’s Mug. This one is Rare and the other is Common. The Common Brawler’s Mug is a non-magical weapon.
When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks. The bard may cast Spells (not scrolls) while playing this instrument but may not attack with a weapon. Bards cannot make a Lore check while playing this instrument.
When played by the skilled hands of a bard,
Adds +4 to max HP
If the wearer is a dwarf fighter, gain an additional +1 to max HP for a grand total of +5 to max HP.









