Physical damage inflicted upon the caster by Undead monsters’ natural attacks is reduced by 50%. This spell does not reduce damage if an Undead attacks the caster with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)
Standard Pack
Deals 8 damage as Acid if AC 15 is hit. There is no saving throw to mitigate damage.
Dispels and/or prevents further effects of mind control magic or similar effects on targeted character for the entire room.
Note 1: This spell affects a single individual, not the whole party.
Note 2: This spell may only be cast on a party member–it may not be cast on a monster.
Creates a duplicate of the caster for the duration of the time spent in the room. Whenever a monster decides to attack the reader of this scroll, the DM must roll a d20. If the result is 1-10, then the monster will attack the actual caster. If the result is 11-20, the monster will swing at the false image.
Note 1: When hit, the image is destroyed and the next round the monster may attack the caster.
The caster (it cannot target another character) gains immunity to physical ranged attacks. It has no effect on spells or melee attacks.
Allows the caster to breathe normally underwater. The effect lasts for one entire room.
Note: The ability to breathe underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.
All ranged attacks suffer -4 To Hit
This spell causes a dense fog to fill a 10′ cubic area which lasts for the duration of the room. It effectively renders all characters and monsters in the area obscured from ranged attacks. The effect of this spell reduces the To Hit chance for both player and monster via a targeted ranged attack. This means that all ranged weapons (i.e., bows, slings, or thrown weapons) and all targeted spells (e.g.,
Deals 12 damage as Force to the target. There is no saving throw to mitigate damage.









