Drinker heals 5 HP. In addition, Fire damage inflicted on the drinker is reduced by 2 per attack for the rest of the room.
Standard Pack
Cold and/or Fire damage inflicted upon the wearer is reduced by 2 points per attack
The consumer heals 2 HP of damage and when attacking an Incorporeal creature, the consumer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
The consumer heals 5 HP of damage. Prior to quaffing this potion, if the quaffer took at least one point of Darkrift damage in this room, this potion heals 8 points of damage instead of 5. Having taken Darkrift damage in a previous room does not trigger this potion’s extra healing potential.
Heals 8 points of damage, but the imbiber cannot benefit from any other healing (item, potion, scroll, spell, etc.) for the remainder of the room
Allows the player, if so desired, to “take a mulligan” and re-slide one attack per combat round. The effect of this potion lasts for only one room. Monks or rangers under the effect of this potion may only re-slide one puck of their choice.
If the player chooses to slide again, the re-slide must be done immediately after the initial slide was made. I.e., the player can’t wait for other players to make their attack(s).
Grants 3 points of Cold-based Retribution Damage to the imbiber.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),