This superior set of picks, files, and other fine instruments allows the player to re-try the Rogue Skill Test if it has been triggered during one’s first attempt. This item only allows one such re-try per game and must be shown to the DM to use. A rogue may only carry one set of these tools. This item is permanent and is not surrendered to the DM when used.
Standard Pack
non-magical weapon
Requires a 24 Strength or higher to use. When a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token that has a stat prerequisite, you must equip other tokens which raise that stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the minimum stat requirement.
Adds +2 to max HP. If the wearer has exactly one (no more, no less) Charm equipped, the max HP bonus becomes +3 instead of +2.
Once per room, the wearer may recast a 1st-level spell (1st-level only, not any other level of spell.) The bonus spell is “cast as a scroll” which means it can not:
- Benefit from a skill test
- Be duplicated
- Be cast as a Free/Instant Action
- Modified in any way
Adds +1 level to character but the wearer may not equip a ring (or rings)
Items or effects which grant additional ring slots (e.g., Gloves of Glory or Hand of Glory) do not bypass this item’s ring prohibition.
Note: +level effects do not stack
When the wearer attacks with a 1-handed weapon (melee or missile) and wields a shield, the wearer’s attacks crit on a natural 19-20. If the wearer’s attack already crits on 19-20, this token does not affect their crit range.
Once per game, the wearer may recast a 1st-level or 2nd-level Spell on the very next round. This next-round bonus Spell is cast as a Free Action. The bonus Spell may be modified and must be cast on the round immediately following the source Spell.









