Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Standard Pack
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Unlike standard slings, this is a 2-handed weapon, so shields or other offhand items may not be used while wielding it.
Adds +3 to AC when used with a 2-handed Ranged weapon. It may not be used with any melee weapon nor with a 1-handed Ranged weapon.
Adds +2 to Damage and +2 To Hit when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
If a rogue (not bard) scores a critical hit while wielding this weapon, that attack deals triple damage.
Multiplication Note: If the rogue is benefiting from some other effect which causes ranged attacks to deal double-damage, the damage from this weapon gets quadrupled (×4),
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +2 to Focus









