Adds +4 to Strength (thus +2 To Hit in melee and +2 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
Waist
When eating or drinking an item that restores HP, the wearer regains 1 additional HP. The bonus healing effect from this item is not triggered by cast-spells/scrolls, nor by healing items not orally consumed. E.g., a healing salve would not receive the bonus healing because a salve is rubbed on the skin, not eaten or drunk.
The bonus healing from this item stacks with Greater Alchemist Pouch.
This belt allows the wearer to retrieve and drink one potion as a Free Action once per combat.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) and an additional +1 to max HP.
Melee attack damage inflicted upon the wearer by Fae or Fey creatures is reduced by 1 point per attack.
Once per game, dazing fist/stunning fist can trigger twice in one combat. The wearer may choose to not utilize the effect, if desired.
Adds +1 to AC and grants 3 points of Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,









