As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
slotless
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
On a successful hit from a blowgun, deals an additional 3 damage as Poison. Its use must be declared (turned in to the DM) prior to making the attack slide.
When fired from a blunder weapon and the attack scores a hit, instead of the wielder taking damage on a 💣 result, the wielder takes no damage from the misfire and the intended target takes 1 damage. This 1 point of damage is not subject to the blunder weapon wielder’s damage bonuses, but if the target of the attack can mitigate Ranged damage, that would apply.
On a successful hit from a blunder weapon, this slug deals an identical* amount of damage (including all relevant bonuses & penalties the user may possess) to one other monster in the room. A second To Hit slide is not required. If there is only one monster in the room, this slug deals normal damage (I.e., it cannot hit the same monster twice with a single attack.) It must be declared (turned in) before sliding the weapon token.
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #02.
On a successful hit from a crossbow (not a bow), this bolt requires the victim to succeed on a DC 12 Fortitude saving throw or the victim can’t attack more than once per round for the rest of combat. If the target can only attack once per round (either naturally or as a result of a previous effect), this bolt’s special power will have no effect. It must be declared (turned in) before sliding the weapon token.
On a successful hit from a crossbow, this bolt deals an additional 2 damage as Fire when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.
On a successful hit from a crossbow, this bolt deals an additional 2 damage as Cold when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.









