slotless
This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.
Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.
This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.
Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.
Anti-toxin is not considered a “potion”.
Note: Only one poison saving throw re-roll is allowed per person per room.
Only a small few of these incredibly rare tokens were made available in 2009, 2010, and 2011. Arcane Recipe token owners had the special privilege (if they chose to do so) to negotiate with the Master Trader to have a unique token crafted for them. Only one copy of the item was made, and that item was “soul bound” to the player. (I.e., only the token’s original creator can use it in the game.) These tokens could be held from year to year until the proper resources were collected to turn in.
All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.
When the possessor of this tube casts a healing scroll, that scroll gains +1 to the amount healed. When the possessor of this tube casts a damage-inflicting scroll,
On a successful hit from a bow, deals an additional 3 damage as Darkrift. Its use must be declared (turned in to the DM) prior to making the attack slide.
On a successful hit from a bow, this arrow deals an additional 2 damage as Fire. It must be declared (turned in) before sliding the weapon token.
On a successful hit from a bow, this arrow deals an additional 2 damage as Cold. It must be declared (turned in) before sliding the weapon token.









