used in the creation of Safehold II tokens
See truedungeon.com/safehold for details on how Safeholds work.
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used in the creation of Safehold II tokens
See truedungeon.com/safehold for details on how Safeholds work.
used in the creation of Safehold III tokens
See truedungeon.com/safehold for details on how Safeholds work.
used in the creation of Safehold IV tokens
See truedungeon.com/safehold for details on how Safeholds work.
used in the creation of Safehold V tokens
See truedungeon.com/safehold for details on how Safeholds work.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
This blessed salve removes all the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not restore HP damage caused by Undead Touch Attacks.
This token must be turned in to use and takes one round to apply.
Removes Disease, Paralysis, and Petrification when applied to target, but the applier takes 3 points of Eldritch damage.
The owner of this salve may apply it to themself if they have a Disease and will take the damage accordingly.
Paralyzed or Petrified characters can’t move and therefore can’t apply it to themselves.