Mainhand
non-magical weapon
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.
These items may be retrieved at the end of combat, but each specific token can only be used once per combat.
This weapon’s damage wheel includes three points of Shock damage. Creatures immune to Shock damage take -3 damage from this weapon.
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.
This weapon’s damage wheel includes 4 points of Poison damage. Creatures immune to Poison damage take -4 damage from this weapon.
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.
This weapon deals an additional 25 damage against Dragons if the player slides a natural 20 and the 4✸ segment on its damage wheel is closest to the damage dot on the combat board.
Otherwise, it functions as a standard hammer when used against non-Dragons.









