Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon
non-magical weapon
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non-magical weapon
non-magical weapon
non-magical melee Slashing weapon
non-magical melee Blunt weapon
non-magical melee Slashing weapon
non-magical melee Blunt weapon
non-magical melee Slashing weapon
non-magical weapon
This weapon deals an additional +5 damage when used to score a hit against Marauders.
If the eye icon is closest to the damage dot after any successful slide, the player must remove any Eye slot items for the remainder of the adventure.
non-magical* melee Sacred weapon
This weapon’s damage is comprised entirely of Sacred.
*Though it may seem odd to describe a weapon that deals Sacred damage as non-magical, per the definition spelled out in the Player’s Handbook, this weapon fits the definition of “non-magical”.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature,