This weapon deals an additional 3 damage when itβs used to score a hit against an Accursed monster.
Mainhand
non-magical weapon
If the attack would have hit the intended target and the π£ is closest to the damage dot on the combat board, this weapon misfires and deals 2 points of damage to the wielder. Misfires deal zero damage to the intended target. Misfire damage is not altered by ability scores, special abilities (including barbarian DR), or items that modify (+ or β) damage.
If the attack misses the intended target and the π£ is closest to the damage dot on the combat board,
Like all +5 weapons, the DM adds +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +5 to Focus
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
non-magical weapon
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one token) per combat round, but it does not count as a flurry of blows attack.
These items may be retrieved at the end of combat, but each specific token can only be used once per combat.









