Head
Adds +1 to Reflex saving throws vs. traps
Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap” for flavor purposes, but their damage is not mitigated by this item.
Ranged attacks made by the wearer gain +1 To Hit. Wearer’s Reflex saving throws suffer a -1 penalty.
The wearer’s lay on hands HP pool is increased by 8. E.g., a 4th-level paladin’s lay on hands healing pool normally consists of 12 points of healing to distribute. With this item equipped, a 4th-level paladin has a lay on hands healing pool of 20 points to distribute. The extra 8 points do not have to be used on a single application.
Once the extra 8 points of healing afforded by this hat are used,









