Finger
Any time the wearer slides a natural 20 on an attack, the wearer heals 4 HP.
This ring does not deal any additional damage to the target of the attack.
If your attack (any non-scroll attack slide that deals damage) winds up as the only puck resting on the “20”, that attack deals +5 damage. If you are capable of sliding more than one puck, only one of your attacks may rest on the 20 for this power to activate. E.g., if a ranger wearing this ring performs a double melee attack and both pucks rest on the 20, the power from this ring will not activate.
For the purpose of attacks made on lycanthropes, all melee (including a monk’s open-hand attacks) and thrown attacks made by the wearer are treated as if they were made by silver weapons. This ring does not literally transform the weapon into silver–it merely confers the effect that a silver weapon grants. Thus any melee or thrown weapon damage the wearer inflicts cannot be regenerated or healed by lycanthropes.
If a character wearing this ring becomes infected with lycanthropy,
Wearer may equip one additional ioun stone, but no other rings may be used. I.e., this can be the only ring the wearer uses–even if the character has equipped another token that grants additional ring slots.
This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.
Wearer is able to see creatures under the effects of invisibility. Does not reveal invisible objects.
This is an “always on” power. It does not have to be activated to function.
Adds +1 to AC
The effect from this ring stacks with a Ring of Protection +2. Two +1 Rings of Protection do not stack with each other.
Note: Because their names are technically different, a Ring of Protection +1 stacks with a +1 Ring of Protection.
Adds +2 to AC
The effect from this ring stacks with a Ring of Protection +1. Two Rings of Protection +2 do not stack with each other.