When casting a damage-inflicting Spell (not scrolls, wands, or items), the caster may convert the damage type to Cold.
This ring is not wearable by Elf Wizards.
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When casting a damage-inflicting Spell (not scrolls, wands, or items), the caster may convert the damage type to Cold.
This ring is not wearable by Elf Wizards.
Adds +6 to AC
Adds +1 to max HP
Melee attacks made by the wearer deal +1 damage as Cold
If the wearer is a rogue, in addition to the always-on melee Cold damage bonus, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. This ring does not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.
The user gains the Saintly sub-type, granting specialization in the use of prayer beads. This allows the wearer to equip two additional beads, subject to the Slot Expanders Cap of eight beads.
* we reserve the right to tweak the exact power of this token once we get community feedback.
Adds +1 To Hit to Melee attacks made by the wearer
Adds +1 To Hit and +1 Damage with Melee attacks
1 of 10 “Saint Signet” tokens
Adds +2 Damage when making attacks against the ranger’s favored enemy
Adds +1 To Hit and +1 Damage with Ranged attacks
2 of 10 “Saint Signet” tokens
Damage Spells (not scrolls, staves, wands, or items) cast by the wearer deal +1 damage.