While in the Coaching Room, before the game begins, the player must pick which one of the following bonuses they want for their character:
- +5 to Fortitude saving throws
- +5 to Reflex saving throws
- +5 to Will saving throws
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While in the Coaching Room, before the game begins, the player must pick which one of the following bonuses they want for their character:
Adds +2 to Will saving throws
+2 to max HP and +1 to Wisdom
Adds +3 to Will saving throws
Adds +1 to Intelligence, +1 to Wisdom, and +1 to Charisma
Adds +2 to all saving throws and gain Free Movement
Adds +5 to all saving throws
Melee and Ranged attacks made by the wearer gain +2 To Hit. Has no effect on attacks that do not require an attack slide.
Adds +1 to all saving throws
Adds +1 to all saving throws
Adds +2 to Will saving throws