Invisibility
This fine silvery powder reveals all invisible people, monsters, and items within a room. The use of this item requires a Standard Action.
The user of this dust may see one invisible creature. Only the user’s vision is affected. This dust does not reveal invisible objects.
As a Standard Action, the user reveals all Invisible Undead creatures to the entire party. This revelation lasts until the end of the room.
If this runestone is implemented, when the affected player makes a successful melee attack against a monster, the monster will lose any ability–natural or magical–to appear or become invisible. The effect on the monster lasts for the entire combat after a successful attack.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.
Once per game, the user can see a single Invisible monster for one round. Only the user’s vision is affected. This item does not reveal invisible objects.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
Wearing these finely wrought goggles allows the character to see through or past the effects of invisibility, displacement magic, and mirror image effects.
Wearer gains +1 To Hit with melee attacks and the ability to see creatures under the effects of invisibility
Allows the character to see persons, monsters, or items that normally would be invisible to the naked eye. The effects last for the entire room.
Wearer is able to see creatures under the effects of invisibility. Does not reveal invisible objects.
This is an “always on” power. It does not have to be activated to function.