Heals 3 HP of damage when consumed and cures all diseases affecting the consumer
Only one Good Fruit may be consumed per person per room.
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Heals 3 HP of damage when consumed and cures all diseases affecting the consumer
Only one Good Fruit may be consumed per person per room.
Heals 5 points of damage and removes the Diseased condition. It does not restore HP lost due to Disease damage, but will stop continuous Disease-based damage that was in effect when the potion was consumed. It does not inoculate the drinker against further Disease.
Disease can deal HP damage (though not always), but if you fail a saving throw for Disease, under certain conditions, there may be repercussions. Simply taking Disease damage won’t trigger this condition.
Removes all Curses and/or Diseases (including lycanthropy) currently affecting the imbiber
Does not prevent future Curses or Disease infections
Removes Disease, Paralysis, and Petrification when applied to target, but the applier takes 3 points of Eldritch damage.
The owner of this salve may apply it to themself if they have a Disease and will take the damage accordingly.
Paralyzed or Petrified characters can’t move and therefore can’t apply it to themselves.
Removes the Diseased and/or Poisoned condition when applied to the target.
This salve does not prevent the target from becoming Diseased or Poisoned in the future, nor does it mitigate damage inflicted by Disease or Poison that was incurred prior to application.
Applying a salve requires a Standard Action on the part of the applier.
Both Disease and Poison can deal HP damage (though not always), but if you fail a saving throw for Disease or Poison under certain conditions,
Cures target of a single disease (including lycanthropy). The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Cures target of a single disease. The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Note: This scroll has appeared as both an Uncommon and Rare token.
Cures target of a single disease. The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Note: This scroll has appeared as both an Uncommon and Rare token.
Removes one (caster’s choice) of the following conditions:
This scroll does not prevent any of the aforementioned maladies from occurring, it only removes one that exists at the time of casting.