Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.
Uncommon
Equivalent to 70 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.
Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.
Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.
Once per game, a dwarf fighter may use taunt for a second time in a room. However, after the second taunt, the dwarf will be stunned on their next turn.
Most tokens that can be used by “fighters” can be used by (human) fighters as well as dwarf fighters. However, this token may only be used by dwarf fighters.
Note: Taunt requires a Free Action to activate.
Equivalent to 60 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Equivalent to 70 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Allows ranged weapons to be used underwater.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.