Uncommon
Adds +1 To Hit for bardsong
Thus the party will enjoy a total of +2 To Hit and +1 Damage (or +3 To Hit & +2 Damage if the bard is 5th-level) when this instrument is used to play bardsong.
This enchanted instrument allows a bard to perform bardsong underwater with the normal bardsong benefits appropriate to the level of the bard.
Note: This does not allow the bard to breathe underwater.
Adds +2 Damage to melee and ranged attacks made by anyone on the party when a bard uses this instrument to play bardsong
Thus each party member gains a total of +1 To Hit and +3 Damage (or +2/+4 if the bard is 5th-level) when this is used to play bardsong.
This instrument differs from a Masterwork Bard’s Instrument in that the Masterwork Bard’s Instrument provides the +2 Damage to melee attacks only.
This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Major Rumor token had a 75% chance of being correct. A Major Rumor had a high probability of being valuable to the adventure.
Adds +2 Damage to melee (not missile or spell) attacks made when a bard uses this instrument to play bardsong
Thus the party enjoys a total of +1 To Hit and +3 Damage (or +2/+4 if the bard is 5th-level) on melee attacks or +1 To Hit and +1 Damage (or +2/+2 if the bard is 5th-level) on ranged attacks when this is used to play bardsong.
This instrument differs from a Magnificent Bard’s Instrument in that the Magnificent Bard’s Instrument provides the +2 Damage to both melee and ranged attacks.
non-magical weapon
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.
These items may be retrieved at the end of combat, but each specific token can only be used once per combat.
This superior set of picks, files, and other fine instruments allows the player to re-try the Rogue Skill Test if it has been triggered during one’s first attempt. This item only allows one such re-try per game and must be shown to the DM to use. A rogue may only carry one set of these tools. This item is permanent and is not surrendered to the DM when used.