Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and -1 to AC
Uncommon
Adds +1 to Dexterity and -1 to AC (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks and either 0/+1 to Reflex saving throws–any potential AC bonus is negated by this item’s AC penalty)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and -1 to AC
If outdoors, the wearer gains Free Movement.
Free Movement: Immunity to hold, paralyze, and slow Spells or effects, as well as a spider’s webbing or similar sticky substances. It also negates underwater movement penalties. It does not prevent the character from being constricted or swallowed. Free Movement used to be called Free Action, but it was changed to avoid having the same term mean two different things.
This weapon deals an additional +3 damage when it’s used to score a hit against a Fae.
Though not indicated on the token, this non-magical weapon’s head is forged with Faerie-Iron. Therefore this weapon deals an additional 3 damage when it’s used to score a hit against a Fey or Fae creature.









