Uncommon
Ranged (physical or spell) damage inflicted upon the character is reduced by 1. It has no effect on melee damage.
While wielding a 2-handed weapon, Melee attacks made by the wearer deal +2 Damage.
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and suffer –1 to AC
Adds +4 to max HP
If the wearer is a dwarf fighter, gain an additional +1 to max HP for a grand total of +5 to max HP.
The wearer cannot become affected by the Diseased condition. This item does not prevent Disease-based HP damage, only the Diseased condition.
Diseased Condition: Disease can deal HP damage (though not always), but if you fail a saving throw for Disease, under certain conditions, there may be repercussions. Simply taking Disease damage won’t trigger this condition. It must be the result of a special attack that causes this condition and you must fail the save.
Equivalent to 30 GP
As a miscellaneous gear token, the use of item in the adventure is limited only by the imagination of the player and the approval of the DM.
Note: The rum contained within is so watered down it will not catch on fire.









