Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Ultra Rare
Acid, Cold, Fire, Darkrift, Poison, and Shock damage inflicted on the wearer is reduced by 2 points per damage type per attack/effect. Thus, if a single attack dealt a combination of at least two points each of Acid, Cold, Darkrift, Fire, Poison, AND Shock damage, these greaves would absorb 12 points of damage.
These greaves are a key ingredient for a multi-year transmute.
Melee damage inflicted on the wearer is reduced by 2 points per attack/effect
Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
As a Standard Action, the owner may use this stick to restore a dead character back to life. When restored in this manner, the revived character has one HP. Using this stick to revive a dead character consumes the stick and this token must be turned into the DM.
Once per room, this slotless item allows its user to retrieve and use one healing potion as a Free Action. The healing potion may be consumed by the owner of the Funnel or by an ally.
This necklace allows the wearer equip up to three rings instead of the normal maximum of two.
The effect from this item does not stack with other __ of Glory items.
The user’s max HP increases depending on how many of Harlax’s Helpful Lamp tokens are equipped in the party,
If the wearer scores a natural 20 on any kind of attack slide, the wearer will heal 5 HP. Characters that can attack twice in the same round (most likely a monk or ranger) could heal 10 HP if both attacks landed on the 20.
If a spell or scroll requires an attack slide, that slide counts as an attack, but slides that are not attacks do not trigger this item’s effect. Similarly,