Heals 8 HP of damage if the target currently has at least 16 HP
Heals 12 HP of damage if the target currently has 15 or fewer HP
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Heals 8 HP of damage if the target currently has at least 16 HP
Heals 12 HP of damage if the target currently has 15 or fewer HP
Grants 6 points of Shock-based Retribution Damage to the caster.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
Deals 12 points of damage as Poison to one target. No saving throw is allowed to mitigate the effect. No To Hit slide is required.
Adds +8 to AC
Melee attacks made by the wearer deal +1 damage as Cold
If the wearer is a rogue, in addition to the always-on melee Cold damage bonus, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. This ring does not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.
Adds +1 to AC and +1 to all saving throws
Adds +7 to AC and grants 3 points of Retribution Damage.
Adds +5 to AC, penalizes Reflex saving throws by -1, and allows breathing while underwater
Adds +3 to AC and Darkrift damage inflicted on the wielder is reduced by 1 point per attack/effect
Adds +2 to AC and immunity to the temporary blindness caused by quickly going from a low-light environment to a brightly-lit environment