Pick one of these options before the game starts:
- +3 Damage with ranged attacks
- +2 Damage with melee attacks
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Pick one of these options before the game starts:
Adds +2 to AC or adds a total of +4 to AC vs. Evil Outsiders and/or Aberrations
Adds +5 to AC and adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
magical compound Piercing weapon
Deals +2 Damage to Undead targets
Adds +5 damage as Force when fired from a Sunshot weapon.
This bonus Force damage affects all monsters in the room, but the rest of the damage only affects the initial target.
Adds +3 to AC but penalizes all saving throws by -1
When applied to a weapon, attacks made with that specific weapon are able to affect critical hits on creatures that are normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) If the wielder of the coated weapon is a rogue, attacks made with that specific weapon can be used to perform a sneak attack on creatures that are normally immune to being sneak attacked.
Oil takes one round to apply to a weapon.
Attacks against an Incorporeal creature made with a weapon coated by this oil do not suffer the 50% miss chance.
This oil neither increases nor reduces the amount of damage the weapon deals if the weapon hits.
This oil does not grant the ability to critically hit or sneak attack Incorporeal creatures.
This oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.