Deals 4 damage as Shock to the target. There is no saving throw to mitigate damage.
Common
While in combat, the target of this scroll may walk on the surface of water (not any other liquid) as if it were solid ground.
This scroll’s effect immediately ends the instant the current combat ends. If a new combat is initiated–even in the same room–another copy of this scroll would need to be cast to re-enable the water-walking effect.
Deals 2 damage as Cold to all monsters. There is no saving throw to mitigate damage.
This item allows the wearer to retrieve and drink one Common potion as a Free Action once per room.









