The caster becomes immune to gaze attacks until the end of the room. This scroll must be used proactively–it cannot negate a preexisting gaze effect.
This scroll cannot be cast on another person.
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The caster becomes immune to gaze attacks until the end of the room. This scroll must be used proactively–it cannot negate a preexisting gaze effect.
This scroll cannot be cast on another person.
Deals 4 points of Cold damage to a single target. The victim gets no saving throw to mitigate the damage, but if it’s resistant/immune to Cold that will be factored in.
Deals 5 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
The target monster’s next attack roll suffers a -2 To Hit penalty.
No target can be affected by more than one Scroll Impede per round
If cast prior to going to sleep, the caster instantly awakens if a monster enters the area.
Cannot be cast on other targets
Allows the caster (only) to see in non-magical darkness by creating a magical light source which only the caster can see.
This scroll does not have any effect in magical darkness.
Note: When it was first printed, this scroll caused the player to be given a special light source that lasted the entire adventure. That mechanic no longer applies.
Deals 3 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Deals 4 damage as Force to target. There is no saving throw to mitigate damage. This spell does not suffer the normal 50% miss chance when fighting incorporeal creatures.
Physical damage inflicted upon the caster by Undead monsters’ natural attacks is reduced by 50%. This spell does not reduce damage if an Undead attacks the caster with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)
Allows the caster to breathe normally underwater. The effect lasts for one entire room.
Note: The ability to breathe underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.