Imbiber gains +2 to hit when making ranged attacks (missiles as well as spells which require an attack slide)
Common
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
The consumer heals 1 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.
Removes any existing side effects (e.g., paralysis, poison, curse, etc.) from Undead Touch Attacks. This potion does not prevent further Undead Touch Attack effects.
This potion does not restore HP.
While under the influence of this potion, the character is immune to being Hindered while underwater.
This potion does not confer the ability to do any of the following while underwater: breathe, cast Spells, read (cast) scrolls, speak, use magic items that require a command word (e.g., wands)
Imbiber becomes immune to slips or falls, whether they were caused by mundane or magical effects
Removes any existing side effects (e.g., paralysis, poison, curse, etc.) from Undead Touch Attacks. This potion does not prevent further Undead Touch Attack effects.
This potion does not restore HP.









