Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Common
The consumer heals 1 HP of damage and is cured of all charm effects.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them. The formerly charmed character gains self-control and is free to act the same round the charm was removed.
Removes any existing side effects (e.g., paralysis, poison, curse, etc.) from Undead Touch Attacks. This potion does not prevent further Undead Touch Attack effects.
This potion does not restore HP.
While under the influence of this potion, the character is immune to being Hindered while underwater.
This potion does not confer the ability to do any of the following while underwater: breathe, cast Spells, read (cast) scrolls, speak, use magic items that require a command word (e.g., wands)
Imbiber becomes immune to slips or falls, whether they were caused by mundane or magical effects
Drinker is immune to the side effects of all Undead Touch Attacks (e.g., paralysis, poison, curse, etc.) This immunity does not reduce HP damage taken (e.g., claw damage) nor does it negate anything from an Undead monster using weapon or spell attacks. This potion does not remove any effects that are affecting the drinker at the time this potion is consumed.
The consumer heals 1 HP of damage and any existing Chilled status effects are removed. This potion does not prevent the consumer from becoming Chilled again.
Allow the imbiber to immediately re-roll a failed saving throw vs. magical disease (including lycanthropy). Due to the toxic nature of the plant, the potion may only be used once per room.