non-magical weapon
This weapon fires standard-size bolts (it cannot be used to fire hand crossbow bolts)
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non-magical weapon
This weapon fires standard-size bolts (it cannot be used to fire hand crossbow bolts)
Adds +3 to AC
non-magical weapon
non-magical weapon
non-magical missile Piercing weapon
non-magical thrown Piercing weapon
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage.
This item may be retrieved at the end of combat, but each specific token can only be used once per combat. Multiple dart tokens can be used during a single combat encounter.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once, whether the attack succeeds or misses.
Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),
non-magical melee Blunt weapon
Adds +1 to AC
non-magical melee Slashing weapon