Wearer is able to see creatures under the effects of invisibility.
In addition, the wearer heals +1 hp at the end of each combat.
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Wearer is able to see creatures under the effects of invisibility.
In addition, the wearer heals +1 hp at the end of each combat.
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and grants immunity to Disease.
Grants immunity to charm, fear, and sleep effects.
The wearer gains Free Movement.
Poison damage inflicted upon the wearer is reduced by 10 points per attack/effect
Wearer cannot be Surprised
Grants 5 points of Retribution Damage.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Adds +5 to Strength (thus, depending on prior Strength score, adding either +2/+3 To Hit in melee and +2/+3 Damage with melee and thrown weapons) and the wearer suffers –2 to Will saving throws
Ranged attacks made by the wearer deal +3 Cold damage per attack/effect