used in the creation of Safehold I tokens
See truedungeon.com/safehold for details on how Safeholds work.
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used in the creation of Safehold I tokens
See truedungeon.com/safehold for details on how Safeholds work.
used in the creation of Safehold II tokens
See truedungeon.com/safehold for details on how Safeholds work.
The target of this scroll is cured of any fear and/or sleep conditions currently affecting them. It does not prevent the target from being afflicted with either of those conditions again.
target adds +4 to Dexterity (thus adding +2 To Hit with Ranged attacks, +2 to AC, and +2 to Reflex saving throws)
Deals 12 damage as Force to the target. There is no saving throw to mitigate damage.
Deals 5 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
Deals 4 damage as Shock to the target. There is no saving throw to mitigate damage.
target adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons)
Deals 2 damage as Cold to all monsters. There is no saving throw to mitigate damage.