magical melee slashing weapon (may not be thrown)
When wielded by a barbarian, this weapon deals +1 Damage.
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magical melee slashing weapon (may not be thrown)
When wielded by a barbarian, this weapon deals +1 Damage.
Adds +5 to all saving throws
Adds +4 to AC. Wearer cannot be Surprised.
Adds +2 to AC. Wearer cannot be Surprised.
Adds +2 to Missile damage
If the wearer is a ranger, adds a total of +3 to Missile damage
Adds +2 Damage with melee attacks
If the wearer is a rogue, they also gain +1 To Hit with Melee attacks.
Physical attacks made against the wearer’s Favored Enemy deal +2 Damage.
non-magical melee Blunt weapon
All attacks made by the wearer deal +1 Damage as Cold.
All attacks made by the wearer deal +2 damage as Piercing.