2023
Adds +7 to AC and melee attacks made on the wearer by Undead monsters deal -1 damage per attack.
Adds +4 damage as Sacred when fired from a Sunshot weapon.
Its use must be declared (turned in to the DM) prior to making the attack slide.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
used in the creation of Safehold V tokens
See truedungeon.com/safehold for details on how Safeholds work.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons). If wearer is a paladin or a fighter (either), they gain a total of +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons)
This item equips in the Waist slot.
Deals 4 damage as Acid to all monsters. There is no saving throw to mitigate damage.
The caster becomes immune to gaze attacks until the end of the room. This scroll must be used proactively–it cannot negate a preexisting gaze effect.
This scroll cannot be cast on another person.
Melee damage inflicted on the target of this scroll is reduced by 3 points per attack.









