2022
Healing Spells (not scrolls or items) cast by the wearer heal +2 damage and turn undead deals +2 damage
If a use of turn undead can affect more than one target, the cleric gets a total of 2 extra points of damage from Sacred Light Charm, not +2 points per target. The cleric chooses the recipient(s) of the extra points and may allocate them as they see fit among the eligible recipients.
Single-target damage-scrolls (not Spells, Spells “cast as a scroll”, nor non-Scroll items) cast by the wearer deal +3 Damage.
These spectacles have no effect on scrolls that do not deal HP damage.
These spectacles have no effect on scrolls that as written can affect more than one target, even if there is only one eligible target. I.e., if the scroll says it can affect more than one target, this item doesn’t affect it.
Deals 3 points of either Sacred or Blunt damage to all enemies. The damage type is chosen when this scroll is cast.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
The target monster’s next attack roll suffers a -2 To Hit penalty.
No target can be affected by more than one Scroll Impede per round
The caster (it cannot be cast on another person) gets shunted into an extra-dimensional space for one round. While in the extra-dimensional space, the caster may only affect themself (buff, heal, swap hand-held items, etc.) Shunted characters may not interact with nor in any way affect or be affected by the monster or any other party member–including other party members or monsters who might also have been shunted into their own personal extra-dimensional space. If multiple copies of this scroll are cast in the same round (by different casters),
Removes one (caster’s choice) of the following conditions:
- Curse
- Disease
- Fear
- Hold
- Paralyzation
- Petrification
This scroll does not prevent any of the aforementioned maladies from occurring, it only removes one that exists at the time of casting.
Deals 4 damage as Sonic to the target. There is no saving throw to mitigate damage.









