The user may equip one additional Rare leg slot item. There is no rarity-restriction on the initial leg slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
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The user may equip one additional Rare leg slot item. There is no rarity-restriction on the initial leg slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
The user may equip one additional Rare shirt slot item. There is no rarity-restriction on the initial shirt slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
The user may equip one additional Rare waist slot item. There is no rarity-restriction on the initial waist slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 6 points of damage–but only to Undead monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not Undead, Holy Water deals no damage. It is usable only once, whether the attack succeeds or misses.
Successful bow (not crossbow) attacks made by the wearer deal +1 Damage
Adds +2 to AC and +1 Damage with missile attacks
All bow (not crossbow) attacks made by the wearer gain +1 To Hit
All Ranged (missile and spell) attacks made by the wearer deal +2 damage as Sonic
Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back. Gold-back versions have a 2020 stamp on the back.
Melee attacks made by the user deal +2 Damage
Melee attacks made by the user deal +1 Damage