Removes all lingering side-effects from a fungal attack from a single target. It does not restore HP.
2015
The entire party becomes aware of the presence and location of all poison (magical or natural) in the room.
Note: This scroll has appeared as both an Uncommon and Common token. Additionally, the 2009 version of this scroll was classified as Divine (bard, cleric, druid) rather than All (bard, cleric, druid, elf wizard, paladin, ranger, wizard). The non-2009 versions can be used by a bard, cleric, druid, elf wizard, paladin, ranger,
Deals 3 points of Fire damage to all monsters in the room. The victims get no saving throw to mitigate the damage, but if they are resistant/immune to Fire that will be factored in.
Heals 6 HP of damage to a single target when cast out of combat.
Heals 12 HP of damage to a single target when cast during combat.
Deals 4 points of Cold damage to a single target. The victim gets no saving throw to mitigate the damage, but if it’s resistant/immune to Cold that will be factored in.
The caster (it cannot target another character) gains immunity to physical ranged attacks. It has no effect on spells or melee attacks.
The target of this scroll takes -2 damage from melee attacks. It has no effect on spells, ranged attacks, puzzles, traps, or any kind of non-combat damage.
If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, this scroll’s magic will negate both the physical damage and secondary effect(s).
Deals 5 damage as Force to all monsters. There is no saving throw to mitigate damage, but if they are resistant/immune to Force that will be factored in.
Note: Like all Force effects, the stone rain effect does not suffer the standard 50% miss chance to hit non-corporeal creatures.