2013
If outdoors, this cloak camouflages the wearer when still. This effect prevents the wearer from gaining the attention of an attacking monster as long as the wearer takes no actions during combat. Thus, the wearer cannot be the target of an attack. In order to remain undetected, the wearer may not attack, move, talk, cast spells, play bardsong, or pretty much anything other than stand still & breathe.
This cloak works equally well on submerged or surfaced characters provided the surfaced wearer does nothing other than tread water in place–provided the water is outdoors.
Adds +1 to all saving throws and Shock damage inflicted upon the wearer is reduced by 5
Adds +4 to AC
This item is part of the Darkthorn Set.
When all three Darkthorn items are equipped, wearer gains 2 points of Piercing-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Neither ranged nor spell attacks will trigger RD. If an attack would have caused damage but is completely negated (e.g.,
Adds +1 to AC
This item is part of the Darkthorn Set.
When all three Darkthorn items are equipped, wearer gains 2 points of Piercing-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Neither ranged nor spell attacks will trigger RD. If an attack would have caused damage but is completely negated (e.g.,
Adds +2 to AC
This item is part of the Darkthorn Set.
When all three Darkthorn items are equipped, wearer gains 2 points of Piercing-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Neither ranged nor spell attacks will trigger RD. If an attack would have caused damage but is completely negated (e.g.,
Equivalent to 250 GP
Counts as a “gem” for all purposes
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
non-magical weapon
If the attack would have hit the intended target and the 💣 is closest to the damage dot on the combat board, this weapon misfires and deals 2 points of damage to the wielder. Misfires deal zero damage to the intended target. Misfire damage is not altered by ability scores, special abilities (including barbarian DR), or items that modify (+ or –) damage.
If the attack misses the intended target and the 💣 is closest to the damage dot on the combat board,
If the owner of this item dies while in combat, that character’s player may immediately (the same round) roll a d20. Consult the table below to determine the exact effect: