Adds +4 to Strength (thus adding +2 To Hit in melee and +2 Damage with melee and thrown weapons)
2013
Adds +4 to Dexterity (thus adding +2 To Hit with ranged attacks, +2 to AC, and +2 to Reflex saving throws)
When consumed outdoors, removes and/or prevents the effects of charm
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them. The formerly charmed character gains self-control and is free to act the same round the charm was removed.
Prevents the imbiber from contracting lycanthropy
Cannot be used to cure lycanthropy if the character is already infected
Removes all Curses and/or Diseases (including lycanthropy) currently affecting the imbiber
Does not prevent future Curses or Disease infections
Transforms the character into a gremlin. The transformation from human(oid) to gremlin, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
If the player chooses to revert into their original form before the end of the room,
Allow the imbiber to immediately re-roll a failed saving throw vs. magical disease (including lycanthropy). Due to the toxic nature of the plant, the potion may only be used once per room.









