Grants target immunity to naturally occurring Cold and/or Fire. It has no effect on magical Cold or Fire.
2009
Surrounds all invisible objects and creatures with a luminescent aura, revealing their presence and location. This effect lasts for the entire room.
Grants 6 points of Fire-based Retribution Damage to the caster.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
All monsters suffer -2 to all saving throws until the end of combat. Multiple castings do not stack. There is no saving throw to avoid the effect.
This spell is similar to color spray, but hypnotic pattern affects all monsters in the room instead of just one. The effects of hypnotic pattern and color spray do not stack with each other.
Deals 8 damage as Acid if AC 15 is hit. There is no saving throw to mitigate damage.
Summons a swarm of insects that will envelope the target. The target must succeed on a DC 15 Fortitude saving throw or be unable to attack for one combat round.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
In addition to the physical damage shown on the damage wheel, each successful hit with this weapon penalizes the victim’s AC by -2, up to a maximum -6 AC penalty. It does not matter how many party members are using one of these cestuses or how many successful hits are scored,
non-magical weapon
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.
These items may be retrieved at the end of combat, but each specific token can only be used once per combat.