Removes a curse or allows a character to drop a cursed magic item. This scroll does not prevent future curses.
Note: This scroll has appeared as both an Uncommon and Rare token.
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Removes a curse or allows a character to drop a cursed magic item. This scroll does not prevent future curses.
Note: This scroll has appeared as both an Uncommon and Rare token.
Cures target of a single disease. The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Deals 12 damage as Fire if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 6 damage as Shock if AC 15 is hit. There is no saving throw to mitigate damage.
If cast immediately after a party member gets poisoned, the target will suffer no ill effects from that Poison. Therefore, if the target would have taken HP damage, the target takes no HP damage. If the Poison had some other instantaneous effect (e.g., death), that effect would be negated.
If not cast on the same round (or the first available turn after the Poison was administered), an instantaneous Poison effect cannot be undone,
Allows the party to talk with one deceased party member following along as a ghost. A “ghost” party member may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. This effect lasts for the entire room.
non-magical weapon
Equivalent to 15 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.