Deals 5 damage as Fire to all monsters, no To Hit slide is required, no saving throw is allowed to mitigate damage.
2006
Allows the caster to understand any spoken or written language
Note: Older versions of this token were only usable by bard, elf wizard, and wizard. The class displayed on the token being turned in stands. Cleric, druid, paladin, and ranger may only use the newer version.
Slows the descent of the caster or target long enough to recover from a fall. If a character falls from a great height (e.g., off a bridge or chasm), using this scroll allows the character to automatically make it back to safety.
Casting this scroll is a Standard Action–adventurers are advised to cast it proactively.
This scroll revealed the command word needed to use a Wondrous Item or Wand found during an adventure. Without using Identify, found Wondrous Items and Wands could not be used until subsequent adventures.
Note: Changes to game mechanics have rendered this token obsolete.
When cast on an edged (piercing or slashing) weapon, it increases the critical hit range of that weapon. Thus the player can score a critical hit if the attack slide result is a natural 19 or 20. This scroll has no effect on blunt weapons or edged weapons which already have an expanded crit range. The effect lasts until the end of the room.
Allows the caster to open a single locked chest or one sealed portal. It will work on both mechanically and magically sealed barriers. Use of this spell on a locked and trapped chest will set off the trap as well. Whether the trap does any damage will depend on the trap’s mechanics and how close the party is standing when cast.
Adds +4 to the caster’s AC for the entire adventure. It must be turned in to the coach while the party card is being filled out.
Allows the caster to move a small object inside one room. The object must be in sight, and must not weight more than 5 pounds. The controlled object can be slowly (approximately six inches/15 cm per second) levitated and flown around the room to any location within sight in the room.
Note: This spell allows only very simple, marionette-like manipulation of the object. E.g., a key could be grabbed from a table and brought to the caster.









