The wearer of this ring is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.
2004
Heals 1 HP of damage per room. This healing is bestowed once at the beginning of each room.
This item only functions on a living character. It cannot restore life to a dead character.
When worn, the player has the ability to request up to three wishes. Wishes can be used at any time during the adventure. The wish grantor (DM or TD Admin) marks off each wish used. The token must be turned in after the last of the three wishes is requested.
Note: Ring of Three Wishes is not usable in Virtual True Dungeon due to its power and rarity.
Less than half a dozen of these rings are known to exist,
Adds +1 To Hit on all attacks (melee, ranged, and spells cast from the character card which require an attack slide, but not scrolls) and adds +1 to Will saving throws vs. fear effects
Multiple castings of this scroll do not stack with each other. Furthermore, this scroll does not stack with the spell bless (cast from a character card.)
This scroll bestows its effects on the entire party,
Deals 5 damage as Fire to all monsters, no To Hit slide is required, no saving throw is allowed to mitigate damage.
Note 1: The earlier (wooden) version of this token dealt 6 damage. The damage dealt during combat will be what is indicated on the token turned in.
Note 2: In times past, this scroll only affected 2 monsters. No matter what token medium (woody or chippy) is turned in,
Allows the caster to understand any spoken or written language
Note: Older versions of this token were only usable by bard, elf wizard, and wizard. The class displayed on the token being turned in stands. Cleric, druid, paladin, and ranger may only use the newer version.
Reveals all sources of magic in the room to the caster
In years past, it allowed the caster to search a room for traces of magic, magical writing, and magical runes. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to try and find traces of magic, which glowed blue under the special light.
The entire party becomes aware of the presence and location of all poison (magical or natural) in the room.
Note: This scroll has appeared as both an Uncommon and Common token. Additionally, the 2009 version of this scroll was classified as Divine (bard, cleric, druid) rather than All (bard, cleric, druid, elf wizard, paladin, ranger, wizard). The non-2009 versions can be used by a bard, cleric, druid, elf wizard, paladin, ranger,
Reveals all secret doors in the room to the caster
In years past, it allowed the character to search a room for subtle tell-tale signs of secret doors. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to search for secret doors or compartments, which glowed red under the special light.