2003
Allows the imbiber (only) to see in non-magical darkness by creating a magical light source which only the imbiber can see. The effect lasts one room.
This potion does not have any effect in magical darkness.
Note: When it was first printed, this potion caused the player to be given a special light source that lasted the entire adventure. That mechanic no longer applies.
Reveals all sources of magic in the room to the imbiber
In years past, it allowed the character to search a room for traces of magic, magical writing, and magical runes. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to try and find traces of magic, which glowed blue under the special light.
Reveals all secret doors in the room to the imbiber
In years past, it allowed the character to search a room for subtle tell-tale signs of secret doors. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to search for secret doors or compartments, which glowed red under the special light.
immunity to naturally occurring Cold and/or Fire. It has no effect on magical Cold or Fire.
Allows the character to see persons, monsters, or items that normally would be invisible to the naked eye. The effects last for the entire room.
The wearer of this ring is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.
Adds +1 To Hit on all attacks (melee, ranged, and spells cast from the character card which require an attack slide, but not scrolls) and adds +1 to Will saving throws vs. fear effects
Multiple castings of this scroll do not stack with each other. Furthermore, this scroll does not stack with the spell bless (cast from a character card.)
This scroll bestows its effects on the entire party,