Wearer gains +2 to all saving throws. In addition, once per game the wearer may negate one missile (physical ranged attack, not spells or wholly magical effects) or melee attack which targeted the wearer. The wearer chooses when to invoke the attack-negation power.
Missiles
Once per game, the owner of this item can ignore one melee or missile attack against the character. The damage is absorbed by the figurine. The owner must decide when to invoke the item’s power.
This item affects physical attacks, it does not mitigate wholly magical attacks or “attacks” made outside of combat. However, if the attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep,
Grants immunity to physical ranged attacks but not melee attacks, spells, or wholly magical effects.
If the wearer is a monk, the attack will be redirected back at the attacker. Only ranged attacks directed at the monk are reflected. It does not matter if the attack would have scored a hit against the monk or missed, as long as the monk was the target the missile will be reflected. The damage from the reflected attack is automatic (i.e.,
The caster (it cannot target another character) gains immunity to physical ranged attacks. It has no effect on spells or melee attacks.