Removes all lingering side-effects from a fungal attack from a single target. It does not restore HP.
Single Use
Deals 6 damage as Darkrift if AC 15 is hit. There is no saving throw to mitigate damage.
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.
Deals 4 damage as Darkrift to all monsters. There is no saving throw to mitigate damage.
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.
Target must succeed on a DC 12 Reflex saving throw or lose its next action. Failure means it cannot attack, cast spells, or perform any action on its next turn. The effect lasts only one combat round.
Reveals the presence of any magical glyph in a room. The effect is limited to the main open space of the immediate room, subject to DM discretion. (I.e., the effect of the spell would not cover down a hallway into a connected room).
This scroll reveals all illusions in the room, but only to the caster. The effect lasts for the entire room.









